Deceptive Designer
I applied the research through design process to conceptualize, prototype, and program a point and click game.From beginning to end, all solo.
The game itself is about the ways that design can be made to manipulate users through dark patterns.
1. Ideation
Concept generation through notebook sketching.
2. Paper Prototype
“Wizard of Oz” style testing used to experiment with interaction methods (N=5).
3. Software Implementation
Prototype
Final Version